Restructured passes
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@@ -2,93 +2,51 @@ package renderer
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import "core:mem"
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import "core:log"
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import "core:fmt"
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PIPELINE_MAX_SCENE_PASSES :: 8
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PIPELINE_MAX_POST_PROCESSING_PASSES :: 8
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PIPELINE_MAX_PASSES :: 8
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Pipeline :: struct {
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scene_passes: [PIPELINE_MAX_SCENE_PASSES]^Scene_Pass,
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amount_of_scene_passes: u8,
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post_processing_passes: [PIPELINE_MAX_POST_PROCESSING_PASSES]^Post_Processing_Pass,
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amount_of_post_processing_passes: u8,
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fullscreen_material: ^Material,
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fullscreen_mesh: ^Mesh,
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passes: [PIPELINE_MAX_PASSES]^Pass,
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amount_of_passes: u8,
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}
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clear_pipeline :: proc(renderer: ^Renderer) {
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assert(renderer != nil)
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p := &renderer.pipeline
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p.amount_of_scene_passes = 0;
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mem.set(&p.scene_passes[0], 0, PIPELINE_MAX_SCENE_PASSES * size_of(^Scene_Pass))
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p.amount_of_post_processing_passes = 0;
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mem.set(&p.post_processing_passes[0], 0, PIPELINE_MAX_POST_PROCESSING_PASSES * size_of(^Post_Processing_Pass))
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p.amount_of_passes = 0;
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mem.set(&p.passes[0], 0, PIPELINE_MAX_PASSES * size_of(^Scene_Pass))
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}
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set_pipeline :: proc(
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renderer: ^Renderer,
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fullscreen_material: ^Material, fullscreen_mesh: ^Mesh,
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scene_passes: []^Scene_Pass,
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post_processing_passes: []^Post_Processing_Pass,
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passes: []^Pass,
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){
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assert(renderer != nil)
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clear_pipeline(renderer)
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renderer.pipeline.fullscreen_material = fullscreen_material
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renderer.pipeline.fullscreen_mesh = fullscreen_mesh
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for p in scene_passes {
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if !add_pass_to_pipeline(renderer, p) {
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break
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}
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}
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for p in post_processing_passes {
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for p in passes {
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if !add_pass_to_pipeline(renderer, p) {
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break
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}
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}
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}
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add_pass_to_pipeline :: proc {
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add_scene_pass_to_pipeline,
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add_post_processing_pass_to_pipeline,
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}
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@(private="file") add_scene_pass_to_pipeline :: proc(renderer: ^Renderer, scene_pass: ^Scene_Pass) -> bool {
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add_pass_to_pipeline :: proc(renderer: ^Renderer, pass: ^Pass) -> bool {
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assert(renderer != nil)
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assert(scene_pass != nil)
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assert(pass != nil)
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pipeline := &renderer.pipeline
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if pipeline.amount_of_scene_passes == PIPELINE_MAX_SCENE_PASSES {
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log.warnf("Failed to add scene-pass '%v' to renderer's pipeline; hit max capacity (%v).", scene_pass.name, PIPELINE_MAX_SCENE_PASSES)
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if pipeline.amount_of_passes == PIPELINE_MAX_PASSES {
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log.warnf("Failed to add scene-pass '%v' to renderer's pipeline; hit max capacity (%v).", pass.name, PIPELINE_MAX_PASSES)
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return false
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}
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pipeline.scene_passes[pipeline.amount_of_scene_passes] = scene_pass
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pipeline.amount_of_scene_passes += 1
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return true
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}
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@(private="file") add_post_processing_pass_to_pipeline :: proc(renderer: ^Renderer, post_processing_pass: ^Post_Processing_Pass) -> bool {
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assert(renderer != nil)
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assert(post_processing_pass != nil)
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pipeline := &renderer.pipeline
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if pipeline.amount_of_post_processing_passes == PIPELINE_MAX_POST_PROCESSING_PASSES {
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log.warnf("Failed to add post-processing pass '%v' to renderer's pipeline; hit max capacity (%v).", post_processing_pass.name, PIPELINE_MAX_POST_PROCESSING_PASSES)
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return false
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}
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pipeline.post_processing_passes[pipeline.amount_of_post_processing_passes] = post_processing_pass
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pipeline.amount_of_post_processing_passes += 1
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pipeline.passes[pipeline.amount_of_passes] = pass
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pipeline.amount_of_passes += 1
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return true
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}
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