VSYNC
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@@ -14,6 +14,7 @@ RENDER_BACKEND_METAL :: #config(RENDER_BACKEND_METAL, false)
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Renderer :: struct {
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viewport: Viewport,
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surface_ptr: rawptr,
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vsync: bool,
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backend: rawptr,
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pipeline: Pipeline,
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@@ -62,6 +63,8 @@ create :: proc(surface_ptr: rawptr) -> (^Renderer, bool) {
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return nil, false
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}
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set_vsync(renderer, true)
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{ // Create the fullscreen shaders, material and mesh.
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fs_vertex_shader, fs_vertex_shader_ok := create_shader(renderer, .Vertex, "fs_vertex.glsl")
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assert(fs_vertex_shader_ok)
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@@ -114,6 +117,24 @@ set_viewport :: proc(renderer: ^Renderer, x, y, width, height: u16) {
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}
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}
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set_vsync :: proc(renderer: ^Renderer, on: bool) {
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assert(renderer != nil)
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if renderer.vsync == on {
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return
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}
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success := false
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when RENDER_BACKEND_OPENGL {
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success = opengl_set_vsync(renderer, on)
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}
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if success {
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renderer.vsync = on
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}
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}
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@(private="file") set_clear_color :: proc(renderer: ^Renderer, color: Color) {
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when RENDER_BACKEND_OPENGL {
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opengl_set_clear_color(renderer, color)
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