UI quad and Vector2 uniform.

This commit is contained in:
2026-02-10 10:37:33 +01:00
parent cb19295575
commit c1002d5db2
5 changed files with 90 additions and 12 deletions

View File

@@ -50,7 +50,7 @@ create_mesh_layout_vertices_indices :: proc(renderer: ^Renderer, layout: []Mesh_
Primitive_Mesh_Type :: enum {
Cube,
Quad,
UI_Quad, World_Quad, // NOTE: SS - Not sure I like two quads but it's probably alright.
Sphere,
}
@@ -132,7 +132,7 @@ create_mesh_from_primitive :: proc(renderer: ^Renderer, primitive_mesh_type: Pri
return m, ok
}
case .Quad: {
case .World_Quad: {
m, ok := create_mesh(
renderer = renderer,
layout = {
@@ -142,7 +142,7 @@ create_mesh_from_primitive :: proc(renderer: ^Renderer, primitive_mesh_type: Pri
{ "tangent", 3, size_of(f32), },
},
vertices = []f32 {
// Positions. // Normals // Texture Coordinates. // Tangent.
// Positions. // Normals. // Texture Coordinates. // Tangent.
0.5, 0.5, 0.0, 0, 0, 0, 1.0, 1.0, 1, 0, 0, // Top right.
0.5, -0.5, 0.0, 0, 0, 0, 1.0, 0.0, 1, 0, 0, // Bottom right.
-0.5, -0.5, 0.0, 0, 0, 0, 0.0, 0.0, 1, 0, 0, // Bottom left.
@@ -155,6 +155,27 @@ create_mesh_from_primitive :: proc(renderer: ^Renderer, primitive_mesh_type: Pri
)
return m, ok
}
case .UI_Quad: {
m, ok := create_mesh(
renderer = renderer,
layout = {
{ "position", 3, size_of(f32), },
{ "texture_coords", 2, size_of(f32), },
},
vertices = []f32 {
// Positions. // UV.
0.0, 0.0, 0.0, 0.0, 1.0,
1.0, 0.0, 0.0, 1.0, 1.0,
1.0, 1.0, 0.0, 1.0, 0.0,
0.0, 1.0, 0.0, 0.0, 0.0,
},
indices = []u32 {
0, 1, 2,
0, 2, 3,
}
)
return m, ok
}
case .Sphere: {
X_SEGMENTS :: 64
Y_SEGMENTS :: 32