Fixed issue with some matrix, added rotate_camera(..)

This commit is contained in:
2025-11-30 17:26:57 +01:00
parent 4cc0c8c73e
commit c5d594c85b
4 changed files with 51 additions and 25 deletions

View File

@@ -169,7 +169,6 @@ when RENDER_BACKEND_OPENGL {
gl.VertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * size_of(f32), uintptr(6 * size_of(f32)))
gl.EnableVertexAttribArray(2)
}
gl.BindVertexArray(0)
gl.BindBuffer(gl.ARRAY_BUFFER, 0)