Started on the render-pipeline/pass architecture.
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@@ -69,7 +69,7 @@ when RENDER_BACKEND_OPENGL {
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)
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}
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opengl_set_clear_color :: proc(renderer: ^Renderer, color: [3]u8) {
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opengl_set_clear_color :: proc(renderer: ^Renderer, color: RGB_Color) {
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gl.ClearColor(
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f32(color.r) / f32(max(u8)),
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f32(color.g) / f32(max(u8)),
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