Polygon-mode, better shader-compile-error log, material variable 'casts_shadow'
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@@ -33,7 +33,7 @@ create_shader :: proc(renderer: ^Renderer, type: Shader_Type, path: string) -> (
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s.path = path
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when RENDER_BACKEND_OPENGL {
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shader_opengl, ok := opengl_create_shader(renderer, type, bytes)
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shader_opengl, ok := opengl_create_shader(renderer, type, path, bytes)
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if !ok {
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return {}, false
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}
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