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19 Commits 1 Branch 0 Tags
cb192955758e628b9f2398466ce9b9189b986784
Commit Graph

13 Commits

Author SHA1 Message Date
samstalhandske
cb19295575 Letterbox, maintain render-resolution's aspect ratio 2026-02-05 17:00:21 +01:00
samstalhandske
3b32097c56 Spheres/primitive built-in meshes, cull-modes, vec4 uniforms 2026-02-05 00:17:33 +01:00
samstalhandske
4394179a71 Uniform colors 2026-02-03 20:31:12 +01:00
samstalhandske
32a6d498b9 Allowed setting uniforms in shader 2026-02-03 09:37:56 +01:00
samstalhandske
b6a32ebe7f Restructured passes 2026-01-31 02:31:19 +01:00
samstalhandske
bd4b81d434 Work on passes/pipeline, render targets 2026-01-26 20:45:29 +01:00
samstalhandske
c5d594c85b Fixed issue with some matrix, added rotate_camera(..) 2025-11-30 17:26:57 +01:00
samstalhandske
4cc0c8c73e Added camera, use MVP. 2025-11-29 20:35:11 +01:00
samstalhandske
bd62b8a528 Added translations. 2025-11-26 11:32:12 +01:00
samstalhandske
d987f31769 Textured quad. 2025-11-25 19:15:18 +01:00
samstalhandske
28ca7625b8 Successfully rendered a quad! 2025-11-25 04:14:07 +01:00
samstalhandske
3c3df9796a Fixed an issue when clearing the render-passes. 2025-11-21 03:38:53 +01:00
samstalhandske
c7de871865 Started on the render-pipeline/pass architecture. 2025-11-14 14:40:05 +01:00
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