package renderer import "core:fmt" MAX_DRAW_COMMANDS_PER_PASS :: 1024 Pass :: struct { name: string, clear_color: RGB_Color, draw_commands: [MAX_DRAW_COMMANDS_PER_PASS]Draw_Command, draw_command_count: u32, } Draw_Command :: struct { mesh: Mesh, material: Material, position: [3]f32, scale: [3]f32, // TODO: SS - Add rotation. } add_command_to_pass :: proc(pass: ^Pass, command: Draw_Command) -> bool { if pass.draw_command_count >= len(pass.draw_commands) { return false } pass.draw_commands[pass.draw_command_count] = command pass.draw_command_count += 1 return true }