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renderer/material.odin

16 lines
379 B
Odin

package renderer
Material :: struct {
// 'Name'?
shader_program: ^Shader_Program,
texture: ^Texture, // Diffuse, normal etc later.
// uniforms, textures, etc.
}
create_material :: proc(program: ^Shader_Program, texture0: ^Texture) -> (Material, bool) {
m: Material
m.shader_program = program
m.texture = texture0
return m, true
}