262 lines
8.3 KiB
Odin
262 lines
8.3 KiB
Odin
package window
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import "core:fmt"
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import win "core:sys/windows"
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Backend_Info :: struct {
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instance: win.HINSTANCE,
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hwnd: win.HWND,
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}
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init_window_windows :: proc(window: ^Window) -> bool {
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assert(window != nil)
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instance := win.HINSTANCE(win.GetModuleHandleW(nil))
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assert(instance != nil, "Failed to fetch current instance")
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CLASS_NAME :: "ENSENN_WINDOW"
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cls := win.WNDCLASSW {
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lpfnWndProc = proc "stdcall" (hwnd: win.HWND, msg: win.UINT, wparam: win.WPARAM, lparam: win.LPARAM) -> win.LRESULT {
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switch(msg) {
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case win.WM_CLOSE: {
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win.DestroyWindow(hwnd)
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}
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case win.WM_DESTROY: {
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win.PostQuitMessage(0)
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}
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case: {
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return win.DefWindowProcW(hwnd, msg, wparam, lparam)
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}
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}
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return 0
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},
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lpszClassName = win.utf8_to_wstring(CLASS_NAME),
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hInstance = instance,
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hCursor = win.LoadCursorA(nil, win.IDC_ARROW),
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}
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class := win.RegisterClassW(&cls)
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assert(class != 0, "Class creation failed")
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screen_width := win.GetSystemMetrics(win.SM_CXSCREEN)
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screen_height := win.GetSystemMetrics(win.SM_CYSCREEN)
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window_style := win.WS_OVERLAPPEDWINDOW | win.WS_VISIBLE | win.CS_OWNDC // TODO: SS - Allow customizing these?
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rect := win.RECT { 0, 0, i32(window.width), i32(window.height) }
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win.AdjustWindowRectEx(&rect, window_style, win.FALSE, 0)
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actual_window_width := rect.right - rect.left
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actual_window_height := rect.bottom - rect.top
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hwnd := win.CreateWindowW(
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lpClassName = win.L(CLASS_NAME),
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lpWindowName = win.L(CLASS_NAME),
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dwStyle = window_style,
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X = (screen_width - i32(window.width)) / 2,
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Y = (screen_height - i32(window.height)) / 2,
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nWidth = actual_window_width,
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nHeight = actual_window_height,
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hWndParent = nil,
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hMenu = nil,
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hInstance = instance,
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lpParam = nil
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)
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assert(hwnd != nil, "Window creation failed")
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window.backend = {
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instance = instance,
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hwnd = hwnd,
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}
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// fmt.printfln("Window size: %vx%v.", actual_window_width, actual_window_height)
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return true
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}
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set_title_windows :: proc(window: ^Window) {
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assert(window != nil)
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win.SetWindowTextW(window.backend.hwnd, win.utf8_to_wstring(window.title))
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}
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update_windows :: proc(window: ^Window) -> Event {
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msg: win.MSG
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{ // Resizing.
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rect: win.RECT
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win.GetClientRect(window.backend.hwnd, &rect)
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new_width := u16(rect.right - rect.left)
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new_height := u16(rect.bottom - rect.top)
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if new_width != window.width || new_height != window.height {
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old_width := window.width
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old_height := window.height
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window.width = new_width
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window.height = new_height
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if new_width > 0 && new_height > 0 {
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return Event_Resize {
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old_width, old_height,
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window.width, window.height,
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}
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}
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}
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}
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win.CoInitializeEx(nil)
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ok := win.PeekMessageW(
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lpMsg = &msg,
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hWnd = nil, // NOTE: SS - Don't like that this needs to be nil but apparently it does for this window to receive the WM_CLOSE and WM_QUIT messages.
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// If wMsgFilterMin and wMsgFilterMax are both zero,
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// PeekMessage returns all available messages (that is, no range filtering is performed).
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wMsgFilterMin = 0, wMsgFilterMax = 0,
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wRemoveMsg = win.PM_REMOVE // If 'PM_REMOVE', messages are removed from the queue after processing by PeekMessage.
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)
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if !ok {
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// No messages.
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return nil
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}
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win.TranslateMessage(&msg)
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win.DispatchMessageW(&msg)
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// fmt.printfln("Message type: %x", msg.message)
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switch msg.message {
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// Keyboard.
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case win.WM_KEYDOWN, win.WM_SYSKEYDOWN: {
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input_event: Event_Input = Event_Keyboard {
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virtual_key = get_virtual_key_windows(i32(msg.wParam)),
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state = .Down
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}
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return input_event
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}
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case win.WM_KEYUP, win.WM_SYSKEYUP: {
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input_event: Event_Input = Event_Keyboard {
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virtual_key = get_virtual_key_windows(i32(msg.wParam)),
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state = .Up
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}
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return input_event
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}
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// Mouse.
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case win.WM_MOUSEMOVE: {
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x := win.GET_X_LPARAM(msg.lParam)
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y := win.GET_Y_LPARAM(msg.lParam)
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assert(x >= 0)
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assert(y >= 0)
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mouse_event: Event_Mouse = Event_Mouse_Move{
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x = u16(x),
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y = u16(y),
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}
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return Event_Input(mouse_event)
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}
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case win.WM_LBUTTONDOWN, win.WM_LBUTTONUP: {
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mouse_event: Event_Mouse = Event_Mouse_Button {
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button = .Left,
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state = msg.message == win.WM_LBUTTONDOWN ? .Down : .Up
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}
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return Event_Input(mouse_event)
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}
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case win.WM_MBUTTONDOWN, win.WM_MBUTTONUP: {
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mouse_event: Event_Mouse = Event_Mouse_Button {
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button = .Middle,
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state = msg.message == win.WM_MBUTTONDOWN ? .Down : .Up
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}
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return Event_Input(mouse_event)
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}
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case win.WM_RBUTTONDOWN, win.WM_RBUTTONUP: {
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mouse_event: Event_Mouse = Event_Mouse_Button {
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button = .Right,
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state = msg.message == win.WM_RBUTTONDOWN ? .Down : .Up
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}
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return Event_Input(mouse_event)
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}
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case win.WM_QUIT: {
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return Event_Quit {}
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}
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}
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return nil
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}
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destroy_windows :: proc(window: ^Window) {
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assert(window != nil)
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assert(window.backend.hwnd != nil)
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win.DestroyWindow(window.backend.hwnd)
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window.backend.hwnd = nil
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}
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@(private) get_virtual_key_windows :: proc(vk: i32) -> Virtual_Key {
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switch vk {
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case win.VK_0: return .Number_0
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case win.VK_1: return .Number_1
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case win.VK_2: return .Number_2
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case win.VK_3: return .Number_3
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case win.VK_4: return .Number_4
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case win.VK_5: return .Number_5
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case win.VK_6: return .Number_6
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case win.VK_7: return .Number_7
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case win.VK_8: return .Number_8
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case win.VK_9: return .Number_9
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case win.VK_A: return .Letter_A
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case win.VK_B: return .Letter_B
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case win.VK_C: return .Letter_C
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case win.VK_D: return .Letter_D
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case win.VK_E: return .Letter_E
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case win.VK_F: return .Letter_F
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case win.VK_G: return .Letter_G
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case win.VK_H: return .Letter_H
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case win.VK_I: return .Letter_I
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case win.VK_J: return .Letter_J
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case win.VK_K: return .Letter_K
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case win.VK_L: return .Letter_L
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case win.VK_M: return .Letter_M
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case win.VK_N: return .Letter_N
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case win.VK_O: return .Letter_O
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case win.VK_P: return .Letter_P
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case win.VK_Q: return .Letter_Q
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case win.VK_R: return .Letter_R
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case win.VK_S: return .Letter_S
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case win.VK_T: return .Letter_T
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case win.VK_U: return .Letter_U
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case win.VK_V: return .Letter_V
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case win.VK_W: return .Letter_W
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case win.VK_X: return .Letter_X
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case win.VK_Y: return .Letter_Y
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case win.VK_Z: return .Letter_Z
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case win.VK_SPACE: return .Space
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case win.VK_RETURN: return .Enter
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case win.VK_ESCAPE: return .Escape
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case win.VK_TAB: return .Tab
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case win.VK_BACK: return .Backspace
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case win.VK_CAPITAL: return .CapsLock
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case win.VK_SHIFT: return .Shift
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case win.VK_CONTROL: return .Control
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case win.VK_MENU: return .Alt
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case win.VK_LEFT: return .Arrow_Left
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case win.VK_RIGHT: return .Arrow_Right
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case win.VK_UP: return .Arrow_Up
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case win.VK_DOWN: return .Arrow_Down
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case: return .Unknown
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}
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} |