Files
window/window_windows.odin

282 lines
9.2 KiB
Odin

package window
import "core:container/queue"
import "core:fmt"
import "core:log"
import "base:runtime"
import win "core:sys/windows"
Backend_Info :: struct {
instance: win.HINSTANCE,
hwnd: win.HWND,
}
@(private="file") set_event_queue :: #force_inline proc(hwnd: win.HWND, event_queue: ^Event_Queue) {
win.SetWindowLongPtrW(hwnd, win.GWLP_USERDATA, win.LONG_PTR(uintptr(event_queue)))
}
@(private="file") get_event_queue :: #force_inline proc(hwnd: win.HWND) -> ^Event_Queue {
return (^Event_Queue)(rawptr(uintptr(win.GetWindowLongPtrW(hwnd, win.GWLP_USERDATA))))
}
@(private="file") wm_create :: proc(hwnd: win.HWND, lparam: win.LPARAM) -> win.LRESULT {
pcs := (^win.CREATESTRUCTW)(rawptr(uintptr(lparam)))
assert(pcs != nil)
event_queue := (^Event_Queue)(pcs.lpCreateParams)
assert(event_queue != nil)
fmt.printfln("Event queue (%v): %v ", &event_queue, event_queue)
set_event_queue(hwnd, event_queue)
fmt.printfln("CREATE")
return 0
}
@(private="file") wnd_proc :: proc "system" (hwnd: win.HWND, msg: win.UINT, wparam: win.WPARAM, lparam: win.LPARAM) -> win.LRESULT {
context = runtime.default_context()
event_queue := get_event_queue(hwnd)
switch(msg) {
case win.WM_CREATE: return wm_create(hwnd, lparam)
case win.WM_KEYDOWN, win.WM_SYSKEYDOWN: {
input_event: Event_Input = Event_Keyboard {
virtual_key = get_virtual_key_windows(i32(wparam)),
state = .Down
}
assert(event_queue != nil)
queue.push_back(event_queue, input_event)
return 0
}
case win.WM_KEYUP, win.WM_SYSKEYUP: {
input_event: Event_Input = Event_Keyboard {
virtual_key = get_virtual_key_windows(i32(wparam)),
state = .Up
}
assert(event_queue != nil)
queue.push_back(event_queue, input_event)
return 0
}
// Mouse.
case win.WM_MOUSEMOVE: {
x := win.GET_X_LPARAM(lparam)
y := win.GET_Y_LPARAM(lparam)
assert(x >= 0)
assert(y >= 0)
mouse_event: Event_Mouse = Event_Mouse_Move {
x = u16(x),
y = u16(y),
}
assert(event_queue != nil)
queue.push_back(event_queue, Event_Input(mouse_event))
return 0
}
case win.WM_LBUTTONDOWN, win.WM_LBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Left,
state = msg == win.WM_LBUTTONDOWN ? .Down : .Up
}
assert(event_queue != nil)
queue.push_back(event_queue, Event_Input(mouse_event))
return 0
}
case win.WM_MBUTTONDOWN, win.WM_MBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Middle,
state = msg == win.WM_MBUTTONDOWN ? .Down : .Up
}
assert(event_queue != nil)
queue.push_back(event_queue, Event_Input(mouse_event))
return 0
}
case win.WM_RBUTTONDOWN, win.WM_RBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Right,
state = msg == win.WM_RBUTTONDOWN ? .Down : .Up
}
assert(event_queue != nil)
queue.push_back(event_queue, Event_Input(mouse_event))
return 0
}
case win.WM_SIZE: {
new_width := u16(win.LOWORD(lparam))
new_height := u16(win.HIWORD(lparam))
assert(event_queue != nil)
queue.push_back(event_queue, Event_Resize { new_width, new_height, })
return 0;
}
case win.WM_CLOSE: {
assert(event_queue != nil)
queue.push_back(event_queue, Event_Quit {})
win.DestroyWindow(hwnd)
}
case win.WM_DESTROY: {
win.PostQuitMessage(0)
return 0
}
case win.WM_ERASEBKGND: {
return 1 // paint should fill out the client area so no need to erase the background
}
case: {
return win.DefWindowProcW(hwnd, msg, wparam, lparam)
}
}
return 0
}
WINDOW_CLASS_NAME :: "ENSENN_WINDOW"
init_window_windows :: proc(window: ^Window) -> bool {
assert(window != nil)
instance := win.HINSTANCE(win.GetModuleHandleW(nil))
assert(instance != nil, "Failed to fetch current instance")
class_name_w := win.utf8_to_wstring(WINDOW_CLASS_NAME)
cls := win.WNDCLASSW {
lpfnWndProc = wnd_proc,
lpszClassName = class_name_w,
hInstance = instance,
hCursor = win.LoadCursorA(nil, win.IDC_ARROW),
}
class := win.RegisterClassW(&cls)
assert(class != 0, "Class creation failed")
screen_width := win.GetSystemMetrics(win.SM_CXSCREEN)
screen_height := win.GetSystemMetrics(win.SM_CYSCREEN)
window_style := win.WS_OVERLAPPEDWINDOW | win.WS_VISIBLE | win.CS_OWNDC // TODO: SS - Allow customizing these?
rect := win.RECT { 0, 0, i32(window.width), i32(window.height) }
win.AdjustWindowRectEx(&rect, window_style, win.FALSE, 0)
actual_window_width := rect.right - rect.left
actual_window_height := rect.bottom - rect.top
hwnd := win.CreateWindowW(
lpClassName = win.L(WINDOW_CLASS_NAME),
lpWindowName = win.L(WINDOW_CLASS_NAME),
dwStyle = window_style,
X = (screen_width - i32(window.width)) / 2,
Y = (screen_height - i32(window.height)) / 2,
nWidth = actual_window_width,
nHeight = actual_window_height,
hWndParent = nil,
hMenu = nil,
hInstance = instance,
lpParam = &window.event_queue
)
assert(hwnd != nil, "Window creation failed")
window.backend = {
instance = instance,
hwnd = hwnd,
}
// fmt.printfln("Window size: %vx%v.", actual_window_width, actual_window_height)
return true
}
set_title_windows :: proc(window: ^Window) {
assert(window != nil)
win.SetWindowTextW(window.backend.hwnd, win.utf8_to_wstring(window.title))
}
update_windows :: proc(window: ^Window) {
assert(window != nil)
{ // Message loop.
msg: win.MSG
for win.PeekMessageW(lpMsg = &msg, hWnd = nil, wMsgFilterMin = 0, wMsgFilterMax = 0, wRemoveMsg = win.PM_REMOVE) == win.TRUE {
win.TranslateMessage(&msg)
win.DispatchMessageW(&msg)
}
}
}
destroy_windows :: proc(window: ^Window) {
assert(window != nil)
assert(window.backend.hwnd != nil)
win.SetWindowLongPtrW(window.backend.hwnd, win.GWLP_USERDATA, 0)
win.DestroyWindow(window.backend.hwnd)
window.backend.hwnd = nil
class_name_w := win.utf8_to_wstring(WINDOW_CLASS_NAME)
win.UnregisterClassW(class_name_w, window.backend.instance)
}
@(private) get_virtual_key_windows :: proc(vk: i32) -> Virtual_Key {
switch vk {
case win.VK_0: return .Number_0
case win.VK_1: return .Number_1
case win.VK_2: return .Number_2
case win.VK_3: return .Number_3
case win.VK_4: return .Number_4
case win.VK_5: return .Number_5
case win.VK_6: return .Number_6
case win.VK_7: return .Number_7
case win.VK_8: return .Number_8
case win.VK_9: return .Number_9
case win.VK_A: return .Letter_A
case win.VK_B: return .Letter_B
case win.VK_C: return .Letter_C
case win.VK_D: return .Letter_D
case win.VK_E: return .Letter_E
case win.VK_F: return .Letter_F
case win.VK_G: return .Letter_G
case win.VK_H: return .Letter_H
case win.VK_I: return .Letter_I
case win.VK_J: return .Letter_J
case win.VK_K: return .Letter_K
case win.VK_L: return .Letter_L
case win.VK_M: return .Letter_M
case win.VK_N: return .Letter_N
case win.VK_O: return .Letter_O
case win.VK_P: return .Letter_P
case win.VK_Q: return .Letter_Q
case win.VK_R: return .Letter_R
case win.VK_S: return .Letter_S
case win.VK_T: return .Letter_T
case win.VK_U: return .Letter_U
case win.VK_V: return .Letter_V
case win.VK_W: return .Letter_W
case win.VK_X: return .Letter_X
case win.VK_Y: return .Letter_Y
case win.VK_Z: return .Letter_Z
case win.VK_SPACE: return .Space
case win.VK_RETURN: return .Enter
case win.VK_ESCAPE: return .Escape
case win.VK_TAB: return .Tab
case win.VK_BACK: return .Backspace
case win.VK_CAPITAL: return .CapsLock
case win.VK_SHIFT: return .Shift
case win.VK_CONTROL: return .Control
case win.VK_MENU: return .Alt
case win.VK_LEFT: return .Arrow_Left
case win.VK_RIGHT: return .Arrow_Right
case win.VK_UP: return .Arrow_Up
case win.VK_DOWN: return .Arrow_Down
case: return .Unknown
}
}