147 lines
3.2 KiB
Odin
147 lines
3.2 KiB
Odin
package window
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import "core:container/queue"
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import "core:fmt"
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Window :: struct {
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title: string,
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width, height: u16,
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backend: Backend_Info,
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event_queue: Event_Queue,
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}
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Event_Queue :: queue.Queue(Event)
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Event :: union {
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Event_Quit,
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Event_Input,
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Event_Resize,
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}
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Event_Quit :: struct {}
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Event_Input_State :: enum {
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Up,
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Down,
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}
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Virtual_Key :: enum {
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Unknown,
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Number_0, Number_1, Number_2, Number_3, Number_4, Number_5, Number_6, Number_7, Number_8, Number_9,
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Letter_A, Letter_B, Letter_C, Letter_D, Letter_E, Letter_F, Letter_G, Letter_H, Letter_I, Letter_J,
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Letter_K, Letter_L, Letter_M, Letter_N, Letter_O, Letter_P, Letter_Q, Letter_R, Letter_S, Letter_T,
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Letter_U, Letter_V, Letter_W, Letter_X, Letter_Y, Letter_Z,
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Space, Enter, Escape, Tab, Backspace, CapsLock,
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Shift, Control, Alt,
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Arrow_Up, Arrow_Down, Arrow_Left, Arrow_Right,
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}
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Event_Keyboard :: struct {
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virtual_key: Virtual_Key,
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state: Event_Input_State,
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}
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Event_Mouse :: union {
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Event_Mouse_Move,
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Event_Mouse_Button,
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}
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Event_Mouse_Move :: struct {
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x, y: u16,
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}
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Mouse_Button :: enum { Left, Middle, Right }
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Event_Mouse_Button :: struct { button: Mouse_Button, state: Event_Input_State }
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Event_Input :: union {
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Event_Keyboard,
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Event_Mouse,
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// TODO: SS - Add 'Event_Gamepad'?
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}
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Event_Resize :: struct {
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new_width, new_height: u16,
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}
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create :: proc(width, height: u16) -> (^Window, bool) {
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assert(width > 0 && height > 0)
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w := new(Window)
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w.width = width
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w.height = height
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queue.init(&w.event_queue, 1024)
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when ODIN_OS == .Windows {
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if !init_window_windows(w) {
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free(w)
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return nil, false
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}
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}
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else {
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#assert(false, "Missing implementation for 'create'.")
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}
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set_title(w, "Window")
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return w, true
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}
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set_title :: proc(window: ^Window, title: string) {
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assert(window != nil)
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window.title = title
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when ODIN_OS == .Windows {
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set_title_windows(window)
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}
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else {
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#assert(false, "Missing implementation for 'set_title'.")
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}
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}
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get_pointer_to_surface :: proc(window: ^Window) -> rawptr {
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when ODIN_OS == .Windows {
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return window.backend.hwnd
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}
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else {
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#assert(false, "Missing implementation for 'get_pointer_to_surface'.")
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}
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}
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update :: proc(window: ^Window, out_event: ^Event) -> bool {
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assert(window != nil)
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assert(out_event != nil)
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when ODIN_OS == .Windows {
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update_windows(window)
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}
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else {
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#assert(false, "Missing implementation for 'set_title'.")
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}
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out_event^ = nil
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event, ok := queue.pop_front_safe(&window.event_queue)
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if !ok {
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return false
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}
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assert(event != nil)
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out_event^ = event
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return true
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}
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destroy :: proc(window: ^Window) {
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assert(window != nil)
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when ODIN_OS == .Windows {
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destroy_windows(window)
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}
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else {
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#assert(false, "Missing implementation for 'destroy'.")
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}
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queue.destroy(&window.event_queue)
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free(window)
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} |