network_stop() and shortcuts to singleplayer and local multiplayer.

This commit is contained in:
2025-12-16 12:14:38 +01:00
parent 8cdbd5b162
commit 168278faf7
4 changed files with 47 additions and 49 deletions

View File

@@ -14,44 +14,39 @@ static void state_enter(Presentation_State *state) {
(void)ctx;
ctx->mode = Main_Menu_Mode_Home;
// if(ctx->game_session != NULL) {
// if(ctx->game_session->is_singleplayer) {
// }
// else {
// if(ctx->game_session->is_host) {
// networking_stop_hosting(ctx->game_networking);
// }
// else {
// }
// }
// game_session_dispose(ctx->game_session);
// ctx->game_session = NULL;
// }
}
static void state_tick(Presentation_State *state) {
Presentation_State_Main_Menu_Context *ctx = (Presentation_State_Main_Menu_Context *)state->context;
// { // DEBUG
// if(IsKeyPressed(KEY_P)) {
// game_session_init_default_settings(true, &ctx->session_settings);
// assert(ctx->game_session == NULL);
// ctx->game_session = (Game_Session *)calloc(1, sizeof(Game_Session));
// game_session_init(
// ctx->game_session,
// ctx->session_settings
// );
// ctx->ingame_ctx->game_instance = ctx->game_instance;
// presentation_state_machine_go_to(&presentation_state_ingame);
// }
// }
{ // DEBUG
if(IsKeyPressed(KEY_P)) {
printf("Shortcut to singleplayer.\n");
game_session_init_default_settings(false, &ctx->session_settings);
ctx->session_settings.max_players = 1;
if(game_instance_host_session(ctx->game_instance, ctx->session_settings)) {
ctx->ingame_ctx->game_instance = ctx->game_instance;
presentation_state_machine_go_to(&presentation_state_ingame);
}
else {
printf("Failed to play.\n");
}
}
else if(IsKeyPressed(KEY_L)) {
printf("Shortcut to local multiplayer (2 players).\n");
game_session_init_default_settings(false, &ctx->session_settings);
ctx->session_settings.max_players = 2;
if(game_instance_host_session(ctx->game_instance, ctx->session_settings)) {
ctx->ingame_ctx->game_instance = ctx->game_instance;
presentation_state_machine_go_to(&presentation_state_ingame);
}
else {
printf("Failed to play.\n");
}
}
}
}
static void state_render(Presentation_State *state) {
@@ -80,6 +75,8 @@ static void state_render(Presentation_State *state) {
case Main_Menu_Mode_Singleplayer: {
ctx->mode = Main_Menu_Mode_Game_Setup;
game_session_init_default_settings(false, &ctx->session_settings);
ctx->ingame_ctx->game_instance = ctx->game_instance;
presentation_state_machine_go_to(&presentation_state_ingame);
break;
}