network_stop() and shortcuts to singleplayer and local multiplayer.
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@@ -28,6 +28,11 @@ bool game_instance_host_session(Game_Instance *instance, const Game_Session_Sett
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return false;
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}
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if(settings.max_players == 0) {
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printf("Failed. Max-players is not allowed to be 0.\n");
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return false;
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}
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instance->game_session = (Game_Session *)calloc(1, sizeof(Game_Session)); // LEAK
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if(settings.online) {
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@@ -98,15 +103,7 @@ void game_instance_stop_session(Game_Instance *instance) {
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if(session->settings.online) { // Are we online? Offline?
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printf("Session is online (session-id: '%s', host? %s).\n", networking->session_id, networking->is_host ? "true" : "false");
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if(networking->is_host) {
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// Stop hosting.
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networking_stop_hosting(networking);
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}
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else {
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// Disconnect from the host.
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assert(false); // TEMP
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}
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networking_stop(networking);
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}
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else {
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printf("Session is offline/local.\n");
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@@ -14,44 +14,39 @@ static void state_enter(Presentation_State *state) {
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(void)ctx;
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ctx->mode = Main_Menu_Mode_Home;
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// if(ctx->game_session != NULL) {
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// if(ctx->game_session->is_singleplayer) {
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// }
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// else {
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// if(ctx->game_session->is_host) {
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// networking_stop_hosting(ctx->game_networking);
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// }
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// else {
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// }
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// }
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// game_session_dispose(ctx->game_session);
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// ctx->game_session = NULL;
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// }
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}
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static void state_tick(Presentation_State *state) {
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Presentation_State_Main_Menu_Context *ctx = (Presentation_State_Main_Menu_Context *)state->context;
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// { // DEBUG
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// if(IsKeyPressed(KEY_P)) {
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// game_session_init_default_settings(true, &ctx->session_settings);
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// assert(ctx->game_session == NULL);
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// ctx->game_session = (Game_Session *)calloc(1, sizeof(Game_Session));
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// game_session_init(
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// ctx->game_session,
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// ctx->session_settings
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// );
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// ctx->ingame_ctx->game_instance = ctx->game_instance;
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// presentation_state_machine_go_to(&presentation_state_ingame);
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// }
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// }
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{ // DEBUG
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if(IsKeyPressed(KEY_P)) {
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printf("Shortcut to singleplayer.\n");
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game_session_init_default_settings(false, &ctx->session_settings);
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ctx->session_settings.max_players = 1;
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if(game_instance_host_session(ctx->game_instance, ctx->session_settings)) {
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ctx->ingame_ctx->game_instance = ctx->game_instance;
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presentation_state_machine_go_to(&presentation_state_ingame);
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}
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else {
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printf("Failed to play.\n");
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}
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}
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else if(IsKeyPressed(KEY_L)) {
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printf("Shortcut to local multiplayer (2 players).\n");
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game_session_init_default_settings(false, &ctx->session_settings);
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ctx->session_settings.max_players = 2;
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if(game_instance_host_session(ctx->game_instance, ctx->session_settings)) {
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ctx->ingame_ctx->game_instance = ctx->game_instance;
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presentation_state_machine_go_to(&presentation_state_ingame);
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}
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else {
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printf("Failed to play.\n");
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}
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}
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}
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}
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static void state_render(Presentation_State *state) {
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@@ -80,6 +75,8 @@ static void state_render(Presentation_State *state) {
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case Main_Menu_Mode_Singleplayer: {
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ctx->mode = Main_Menu_Mode_Game_Setup;
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game_session_init_default_settings(false, &ctx->session_settings);
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ctx->ingame_ctx->game_instance = ctx->game_instance;
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presentation_state_machine_go_to(&presentation_state_ingame);
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break;
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}
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@@ -227,17 +227,21 @@ bool networking_try_join(Game_Networking *networking, Game_Session *session, con
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return true;
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}
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bool networking_stop_hosting(Game_Networking *networking) {
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bool networking_stop(Game_Networking *networking) {
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assert(networking != NULL);
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if(networking->api == NULL) {
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printf("Failed to stop hosting; API is not set up.\n");
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printf("Failed to stop networking; API is not set up.\n");
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return false;
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}
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// TODO: SS - MP_API (preferably) should send a 'hey the server has shut down' message to all connected clients.
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// If not, we might need to do it by having the host send a Game-message to all clients.
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map_deinit(&networking->client_id_to_player_index);
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assert(stop_listening(networking));
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networking->listener_id = 0;
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mp_api_destroy(networking->api);
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networking->api = NULL;
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networking->game_session = NULL;
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@@ -252,6 +256,6 @@ bool networking_stop_hosting(Game_Networking *networking) {
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networking->local_client_id = NULL;
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}
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printf("Stopped hosting.\n");
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printf("Stopped networking.\n");
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return true;
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}
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@@ -23,6 +23,6 @@ typedef struct {
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bool networking_try_host(Game_Networking *networking, Game_Session *session, Game_Session_Settings settings, uint16_t *out_host_player_id);
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bool networking_try_join(Game_Networking *networking, Game_Session *session, const char *session_id);
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bool networking_stop_hosting(Game_Networking *networking);
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bool networking_stop(Game_Networking *networking);
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#endif
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