Simulation now (sort of) respects the match-state

This commit is contained in:
2025-12-11 18:01:26 +01:00
parent 1d414cc392
commit 80cdeb5baf
4 changed files with 182 additions and 123 deletions

View File

@@ -210,6 +210,8 @@ static void state_render(Presentation_State *state) {
}
}
// TODO: SS - Switch on 'sim_world->match_state'.
{ // TEMP: SS - Render match state.
char buf[512];
snprintf(&buf[0], sizeof(buf), "Match-state: %i. Tick: %lu.", sim_world->match_state, sim_world->tick);