Simulation now (sort of) respects the match-state
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@@ -210,6 +210,8 @@ static void state_render(Presentation_State *state) {
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}
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}
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// TODO: SS - Switch on 'sim_world->match_state'.
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{ // TEMP: SS - Render match state.
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char buf[512];
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snprintf(&buf[0], sizeof(buf), "Match-state: %i. Tick: %lu.", sim_world->match_state, sim_world->tick);
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