Moved code and assets for the game to a seperate folder. Moved jansson and raylib to third_party.

This commit is contained in:
2025-12-16 11:47:55 +01:00
parent fd2dbf232d
commit 8cdbd5b162
63 changed files with 14 additions and 14 deletions

View File

@@ -0,0 +1,58 @@
#ifndef GAME_SESSION_H
#define GAME_SESSION_H
#include <stdint.h>
#include <stdbool.h>
#include "shared/squeue.h"
#include "simulation/simulation_world.h"
#include "simulation/input.h"
#include "simulation/player.h"
typedef struct {
bool active;
Simulation_Game_Input input;
} Game_Session_Player;
typedef struct {
uint32_t seed;
bool online;
uint16_t level_width;
uint16_t level_height;
double tickrate;
uint8_t max_players;
// ..
} Game_Session_Settings;
typedef struct {
Game_Session_Settings settings;
Game_Session_Player *players;
Game_Session_Player *players_prev;
Simulation_World simulation_world;
} Game_Session;
void game_session_init(Game_Session *session, Game_Session_Settings settings);
void game_session_dispose(Game_Session *session);
void game_session_init_default_settings(bool online, Game_Session_Settings *out_settings);
void game_session_tick(Game_Session *session);
uint16_t game_session_get_amount_of_active_players(Game_Session *session);
bool game_session_create_player(Game_Session *session, uint16_t *out_player_index);
void game_session_destroy_player(Game_Session *session, uint16_t player_index);
bool game_session_set_player_input(Game_Session *session, uint16_t player_index, Simulation_Game_Input input);
#endif