Moved code and assets for the game to a seperate folder. Moved jansson and raylib to third_party.
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32
src/game/shared/game_world.h
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32
src/game/shared/game_world.h
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#ifndef WORLD_H
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#define WORLD_H
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#include <stdint.h>
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#include "entity.h"
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#include "grid.h"
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#include "shared/squeue.h"
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#include "shared/random.h"
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typedef struct {
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uint32_t seed;
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Random_Generator random_generator;
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SQueue entity_id_queue;
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Entity *entities;
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uint16_t max_entities;
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Grid grid;
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} Game_World;
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Game_World *game_world_create(uint32_t seed, uint16_t level_width, uint16_t level_height);
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void game_world_destroy(Game_World *world);
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bool game_world_create_entity(Game_World *world, Entity_Type type, uint16_t x, uint16_t y, Entity_ID *out_entity_id);
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void game_world_destroy_entity(Game_World *world, Entity_ID entity_id);
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// TODO: SS - "void game_world_spawn_player(Game_World *world, ..)"
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Entity *game_world_try_get_entity_by_id(Game_World *world, Entity_ID id);
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#endif
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