More progress.

This commit is contained in:
2025-12-11 15:11:01 +01:00
parent f2fc2dadcd
commit cdbd0b2c43
17 changed files with 668 additions and 117 deletions

View File

@@ -4,6 +4,9 @@
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "raylib.h"
Game_Session *g_current_session = NULL;
@@ -22,25 +25,127 @@ void game_session_create(bool is_singleplayer, bool is_host, Game_Session_Settin
session->settings.level_height
);
session->players = (Game_Session_Player *)calloc(session->settings.max_players, sizeof(Game_Session_Player));
session->players_prev = (Game_Session_Player *)calloc(session->settings.max_players, sizeof(Game_Session_Player));
{ // TEMP
session->local_player_index = 0;
assert(game_session_create_player(session, &session->local_player_index));
}
g_current_session = session;
printf("New Game_Session created.\n");
}
void game_session_destroy() {
if(g_current_session == NULL) {
Game_Session *session = g_current_session;
if(session == NULL) {
return;
}
simulation_destroy_world(&g_current_session->simulation_world);
simulation_destroy_world(&session->simulation_world);
free(g_current_session);
free(session->players);
session->players = NULL;
free(session->players_prev);
session->players_prev = NULL;
free(session);
g_current_session = NULL;
}
void game_session_init_default_settings(bool is_singleplayer, Game_Session_Settings *out_settings) {
out_settings->seed = 1337; // TODO: SS - Randomize.
out_settings->level_width = 48;
out_settings->level_height = 48;
out_settings->level_width = 32;
out_settings->level_height = 32;
out_settings->max_players = is_singleplayer ? 1 : 8;
}
void game_session_tick(Game_Session *session) {
Game_Session_Player *local_session_player = game_session_get_local_player(session);
assert(local_session_player != NULL);
local_session_player->input = (Simulation_Game_Input) { // TODO: SS - Move this somewhere else, maybe.
.up = IsKeyDown(KEY_UP) || IsKeyDown(KEY_W),
.down = IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S),
.right = IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D),
.left = IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)
};
{ // TODO: SS - Use delta-time to accumulate time. Tick the simulation in a constant tick-rate.
// Update input.
for(uint16_t i = 0; i < session->settings.max_players; i++) {
Game_Session_Player *session_player_prev = &session->players_prev[i];
Game_Session_Player *session_player = &session->players[i];
bool was_active = session_player_prev->active;
bool is_active = session_player->active;
if (!was_active && is_active) {
simulation_world_enqueue_command(&session->simulation_world, (Simulation_Command) {
.type = Simulation_Command_Type_Add_Player,
.player_id = i
});
} else if (was_active && !is_active) {
simulation_world_enqueue_command(&session->simulation_world, (Simulation_Command) {
.type = Simulation_Command_Type_Remove_Player,
.player_id = i
});
}
if(!session_player->active) {
continue;
}
simulation_world_enqueue_command(&session->simulation_world, (Simulation_Command) {
.type = Simulation_Command_Type_Set_Player_Input,
.player_id = i,
.player_input = session_player->input,
});
}
// Tick.
simulation_world_tick(&session->simulation_world);
// Copy 'players' from session to 'players_prev'.
memcpy(session->players_prev, session->players, sizeof(Game_Session_Player) * session->settings.max_players);
}
}
Game_Session_Player *game_session_get_local_player(Game_Session *session) {
assert(session != NULL);
return &session->players[session->local_player_index];
}
bool game_session_create_player(Game_Session *session, uint16_t *out_player_index) {
assert(session != NULL);
int32_t found_index = -1;
for(uint16_t i = 0; i < session->settings.max_players; i++) {
Game_Session_Player *session_player = &session->players[i];
assert(session_player != NULL);
if(!session_player->active) {
session_player->active = true;
found_index = i;
}
}
if(found_index < 0) {
return false;
}
*out_player_index = (uint16_t)found_index;
return true;
}
void game_session_destroy_player(Game_Session *session, uint16_t player_index) {
assert(session != NULL);
assert(player_index < session->settings.max_players);
Game_Session_Player *player = &session->players[player_index];
assert(player != NULL);
assert(player->active);
memset(player, 0, sizeof(Game_Session_Player));
}