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15 Commits 1 Branch 0 Tags
4ea71838b95c43c0fcdbb9080e4cc181e1a17ae8
Commit Graph

11 Commits

Author SHA1 Message Date
samstalhandske
4ea71838b9 More progress. Host can now see the client that has joined. Host reacts to networked messages. 2025-12-16 10:51:06 +01:00
samstalhandske
e9080d7332 Slight reconstruction/abstraction. Getting close to connecting to other sessions etc. 2025-12-14 20:22:29 +01:00
samstalhandske
11e91aa01c Minor things. 2025-12-12 19:14:38 +01:00
samstalhandske
a6d8d7d0c2 Removed 'child_index' from entities. It gets figured out in presentation instead. 2025-12-12 18:45:56 +01:00
samstalhandske
ddeb82fdc8 The snake must grow. 2025-12-12 18:28:10 +01:00
samstalhandske
2a0e5779cb Body-part now follows it's parent. You can also eat food. Shortcut in the main-menu to play default singleplayer, press P. 2025-12-12 13:21:05 +01:00
samstalhandske
0045d2788c Fixed segfault that happend when you'd exit the ingame-state. 2025-12-11 18:37:40 +01:00
samstalhandske
80cdeb5baf Simulation now (sort of) respects the match-state 2025-12-11 18:01:26 +01:00
samstalhandske
1d414cc392 Input is more responsive. Fixed bug with creating session-players. 2025-12-11 17:29:42 +01:00
samstalhandske
cdbd0b2c43 More progress. 2025-12-11 15:11:01 +01:00
samstalhandske
5a71d16d1f Big initial commit: States, simulation, presentation, menus, some art. 2025-12-10 23:12:19 +01:00
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