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76e5b3b282
| Author | SHA1 | Date | |
|---|---|---|---|
| 76e5b3b282 | |||
| 167c8a3ce3 | |||
| 9dc13e3feb |
@@ -46,6 +46,7 @@ bool game_instance_host_session(Game_Instance *instance, const Game_Session_Sett
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uint16_t host_player_id = 0xFFFF;
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if(!networking_try_host(&instance->game_networking, instance->game_session, settings, &host_player_id)) {
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printf("Failed to host session.\n");
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free(instance->game_session);
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instance->game_session = NULL;
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return false;
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@@ -82,10 +83,11 @@ bool game_instance_join_session(Game_Instance *instance, const char *session_id)
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return false;
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}
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instance->game_session = (Game_Session *)calloc(1, sizeof(Game_Session)); // LEAK
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instance->game_session = (Game_Session *)calloc(1, sizeof(Game_Session));
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if(!networking_try_join(&instance->game_networking, instance->game_session, session_id)) {
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free(instance->game_session);
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instance->game_session = NULL;
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return false;
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}
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@@ -99,6 +99,17 @@ uint32_t floor_texture_variant(uint32_t x, uint32_t y, uint32_t seed, uint32_t n
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return (wang_hash(x * 73856093u ^ y * 19349663u ^ seed)) % num_variants;
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}
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Color get_tint_for_player_id(uint16_t player_id) {
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switch(player_id) {
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case 0: {
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return (Color) { 255, 135, 102, 255 };
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}
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default: {
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return (Color) { 82, 33, 110, 255 };
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}
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}
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}
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#define SHADOW_ALPHA 64
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static void state_render(Presentation_State *state) {
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@@ -151,7 +162,21 @@ static void state_render(Presentation_State *state) {
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switch(entity->type) {
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case Entity_Type_Snake_Head: {
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Color tint = (Color) { 255, 135, 102, 255 }; // TODO: SS - Get tint based on player ID.
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Color tint = (Color) { 255, 255, 255, 255 };
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// Set the snake's tint based on player-index.
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for(uint16_t i = 0; i < sim_world->max_players; i++) {
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Simulation_Player *player = &sim_world->players[i];
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if(!player->active) {
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continue;
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}
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if(player->entity_id == entity->id) {
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tint = get_tint_for_player_id(i); // NOTE: SS - It's more like player-index. This needs to change if they're not sorted (but they are at the moment and I don't really plan on switching that up.)
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break;
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}
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}
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Vector2 origin = (Vector2) { GRID_CELL_SIZE/2, GRID_CELL_SIZE/2 };
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Entity *e = entity;
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@@ -75,8 +75,6 @@ static void state_render(Presentation_State *state) {
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case Main_Menu_Mode_Singleplayer: {
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ctx->mode = Main_Menu_Mode_Game_Setup;
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game_session_init_default_settings(false, &ctx->session_settings);
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ctx->ingame_ctx->game_instance = ctx->game_instance;
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presentation_state_machine_go_to(&presentation_state_ingame);
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break;
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}
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@@ -89,12 +87,7 @@ static void state_render(Presentation_State *state) {
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ctx->mode = Main_Menu_Mode_Multiplayer_Join;
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memset(&ctx->session_id_input, 0, sizeof(ctx->session_id_input));
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ctx->session_id_input[0] = 'A';
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ctx->session_id_input[1] = 'B';
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ctx->session_id_input[2] = 'C';
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ctx->session_id_input[3] = 'D';
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ctx->session_id_input[4] = 'E';
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ctx->session_id_input[5] = 'F';
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// snprintf(&ctx->session_id_input[0], sizeof(ctx->session_id_input) + 1, "ABCDEF");
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}
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if (GuiButton((Rectangle){ 64, 64 + (BUTTON_HEIGHT * 2), 128, BUTTON_HEIGHT }, "Back to Main Menu")) {
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ctx->mode = Main_Menu_Mode_Home;
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@@ -136,7 +129,7 @@ static void state_render(Presentation_State *state) {
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int pressed_button_index = GuiTextInputBox(
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(Rectangle) { 64, 64, 256, 128 }, // Bounds
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"Session-ID", // Title
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NULL, // Message
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"6 characters expected. (ABCDEF)", // Message
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"Join", // Buttons
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&ctx->session_id_input[0], // Text
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sizeof(ctx->session_id_input) + 1, // Text max size
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@@ -82,6 +82,17 @@ static inline bool setup_api(Game_Networking *networking) {
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return true;
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}
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static inline bool shutdown_api(Game_Networking *networking) {
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if(networking->api == NULL) {
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return false;
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}
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mp_api_destroy(networking->api);
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networking->api = NULL;
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return true;
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}
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static bool start_listening(Game_Networking *networking) {
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assert(networking != NULL);
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assert(networking->api != NULL);
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@@ -130,7 +141,7 @@ bool networking_try_host(Game_Networking *networking, Game_Session *session, Gam
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);
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if(host_result != MP_API_OK) {
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printf("Failed to host; Got result: %i.\n", host_result);
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// TODO: SS - Shutdown API.
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shutdown_api(networking);
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return false;
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}
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@@ -192,7 +203,7 @@ bool networking_try_join(Game_Networking *networking, Game_Session *session, con
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&received_json // Received JSON-data.
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);
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if(join_result != MP_API_OK) {
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// TODO: SS - Shutdown API.
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shutdown_api(networking);
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printf("Failed to join; Got result: %i.\n", join_result);
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return false;
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}
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@@ -215,7 +226,6 @@ bool networking_try_join(Game_Networking *networking, Game_Session *session, con
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json_decref(received_json);
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}
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// TODO: SS - Stop listening.
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assert(start_listening(networking));
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// TODO: SS - Set up session based on what we got in the json.
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@@ -242,8 +252,7 @@ bool networking_stop(Game_Networking *networking) {
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assert(stop_listening(networking));
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networking->listener_id = 0;
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mp_api_destroy(networking->api);
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networking->api = NULL;
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shutdown_api(networking);
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networking->game_session = NULL;
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networking->is_host = false;
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@@ -25,7 +25,7 @@ typedef enum {
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typedef struct {
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bool active;
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// TODO: SS - Maybe add an ID here.
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Entity_ID id;
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Entity_Type type;
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@@ -78,6 +78,7 @@ bool game_world_create_entity(Game_World *world, Entity_Type type, uint16_t x, u
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world->entities[id] = (Entity) {
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.active = true,
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.id = id,
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.type = type,
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.child = INVALID_ENTITY_ID
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};
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@@ -98,7 +99,7 @@ void game_world_destroy_entity(Game_World *world, Entity_ID entity_id) {
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entity_id
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);
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assert(entity != NULL);
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entity->active = false;
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memset(&entity, 0, sizeof(Entity));
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Grid_Cell *cell = grid_get_cell(&world->grid, entity->x, entity->y);
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assert(cell != NULL);
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