Compare commits
2 Commits
2a999a12bf
...
2b381f7151
| Author | SHA1 | Date | |
|---|---|---|---|
| 2b381f7151 | |||
| cd507c544d |
@@ -6,12 +6,12 @@
|
||||
- Right now it's only considering the size of of the grid, but what if we want to have obstacles in the grid?
|
||||
- We also don't take if two players spawn one cell from each other in to consideration.
|
||||
- Add player-death.
|
||||
- [ ] Went out of bounds.
|
||||
- [ ] Hit other snake's head.
|
||||
- [ ] Hit yours/other snake's body.
|
||||
- [x] Went out of bounds.
|
||||
- [x] Hit other snake's head.
|
||||
- [x] Hit yours/other snake's body.
|
||||
- Spawn players at a random position.
|
||||
- [x] When initially joining.
|
||||
- [ ] When dead and should respawn.
|
||||
- [x] When dead and should respawn.
|
||||
- [x] Spawn a new food when one was eaten.
|
||||
- [x] When a player disconnects, all children should recursively be destroyed too. Not just the head.
|
||||
- [ ] Send networked input.
|
||||
|
||||
Reference in New Issue
Block a user