#ifndef SIM_GAME_INPUT_H #define SIM_GAME_INPUT_H typedef struct { bool right; bool left; } Simulation_Game_Input; static inline bool simulation_input_equal(Simulation_Game_Input a, Simulation_Game_Input b) { if(a.right != b.right) { return false; } if(a.left != b.left) { return false; } return true; } #endif