#include "simulation_world.h" #include #include Simulation_World simulation_create_world(uint32_t seed, uint8_t max_players, uint16_t width, uint16_t height) { Simulation_World w; memset(&w, 0, sizeof(Simulation_World)); w.game_world = game_world_create(seed, width, height); assert(w.game_world != NULL); return w; } void simulation_destroy_world(Simulation_World *simulation_world) { assert(simulation_world != NULL); game_world_destroy(simulation_world->game_world); simulation_world->game_world = NULL; }