#include "random.h" void random_init(Random_Generator *random_generator, uint32_t seed) { if(seed == 0) { seed = 1; } random_generator->seed = seed; random_generator->state = random_generator->seed; } uint32_t random_u32(Random_Generator *random_generator) { uint32_t x = random_generator->state; x ^= x << 13; x ^= x >> 17; x ^= x << 5; random_generator->state = x; return x; } uint32_t random_u32_range(Random_Generator *random_generator, uint32_t min, uint32_t max) { return min + (random_u32(random_generator) % (max - min + 1)); }