29 lines
631 B
C
29 lines
631 B
C
#ifndef SIM_GAME_INPUT_H
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#define SIM_GAME_INPUT_H
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typedef struct {
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// Movement can probably just be one byte. For a traditional snake-game, only one directional-input is OK.
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bool up;
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bool down;
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bool right;
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bool left;
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} Simulation_Game_Input;
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static inline bool simulation_input_equal(Simulation_Game_Input a, Simulation_Game_Input b) {
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if(a.up != b.up) {
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return false;
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}
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if(a.down != b.down) {
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return false;
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}
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if(a.right != b.right) {
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return false;
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}
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if(a.left != b.left) {
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return false;
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}
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return true;
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}
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#endif |