Added camera, use MVP.

This commit is contained in:
2025-11-29 20:35:11 +01:00
parent bd62b8a528
commit 4cc0c8c73e
4 changed files with 135 additions and 22 deletions

View File

@@ -15,12 +15,21 @@ Renderer :: struct {
backend: rawptr,
pipeline: Pipeline,
active_camera: ^Camera,
}
Viewport :: struct {
x, y, width, height: u16,
}
get_aspect_ratio :: proc(renderer: ^Renderer) -> f32 {
assert(renderer != nil)
viewport := &renderer.viewport
return f32(viewport.width) / f32(viewport.height)
}
RGB_Color :: [3]u8
RGBA_Color :: [4]u8
@@ -46,7 +55,7 @@ create :: proc(surface_ptr: rawptr) -> (^Renderer, bool) {
}
set_viewport :: proc(renderer: ^Renderer, x, y, width, height: u16) {
fmt.printfln("Setting viewport to %v:%v, %vx%v.", x, y, width, height)
log.infof("Setting viewport to %v:%v, %vx%v.", x, y, width, height)
renderer.viewport = {
x = x,
@@ -66,39 +75,50 @@ set_viewport :: proc(renderer: ^Renderer, x, y, width, height: u16) {
}
}
@(private="file") clear_screen :: proc(renderer: ^Renderer) { // TODO: SS - Add options here to say if you want to clear depth or not, for example.
@(private="file") clear_screen :: proc(renderer: ^Renderer, clear_depth: bool) {
when RENDER_BACKEND_OPENGL {
opengl_clear_screen(renderer)
opengl_clear_screen(renderer, clear_depth)
}
}
render_frame :: proc(renderer: ^Renderer) {
if renderer.active_camera == nil {
fmt.printfln("No active camera!")
return
}
view_matrix, view_matrix_ok := get_camera_view_matrix(renderer.active_camera)
assert(view_matrix_ok)
projection_matrix, projection_matrix_ok := get_camera_projection_matrix(renderer, renderer.active_camera)
assert(projection_matrix_ok)
pipeline := &renderer.pipeline
for i in 0 ..< pipeline.amount_of_passes {
pass := pipeline.passes[i]
set_clear_color(renderer, pass.clear_color)
clear_screen(renderer)
clear_screen(renderer, pass.should_clear_depth)
enable_depth_testing(renderer, pass.should_test_depth)
for i in 0..<pass.draw_command_count {
command := &pass.draw_commands[i]
transform := linalg.identity(linalg.Matrix4x4f32)
model_matrix := linalg.identity(linalg.Matrix4x4f32)
scale := linalg.matrix4_scale(command.scale)
rotation := linalg.matrix4_rotate(0, [3]f32 { 0, 0, 1 })
rotation := linalg.matrix4_rotate(linalg.to_radians(f32(0.0)), [3]f32 { 1, 0, 0 })
translation := linalg.matrix4_translate(command.position)
// Scale.
transform *= scale
model_matrix *= scale
// Rotate.
transform *= rotation
model_matrix *= rotation
// Translate.
transform *= translation
model_matrix *= translation
activate_material(&command.material, transform)
activate_material(&command.material, model_matrix, view_matrix, projection_matrix)
draw_mesh(&command.mesh)
}
@@ -112,6 +132,8 @@ render_frame :: proc(renderer: ^Renderer) {
when RENDER_BACKEND_OPENGL {
opengl_swap_buffers(renderer)
}
clear_screen(renderer, true)
}
destroy :: proc(renderer: ^Renderer) {
@@ -123,11 +145,11 @@ destroy :: proc(renderer: ^Renderer) {
free(renderer)
}
@(private) activate_material :: proc(material: ^Material, transform: linalg.Matrix4x4f32) {
@(private) activate_material :: proc(material: ^Material, model_matrix, view_matrix, projection_matrix: linalg.Matrix4x4f32) {
assert(material != nil)
when RENDER_BACKEND_OPENGL {
opengl_activate_material(material, transform)
opengl_activate_material(material, model_matrix, view_matrix, projection_matrix)
}
}
@@ -137,4 +159,10 @@ destroy :: proc(renderer: ^Renderer) {
when RENDER_BACKEND_OPENGL {
opengl_draw_mesh(mesh)
}
}
@(private) enable_depth_testing :: proc(renderer: ^Renderer, enable: bool) {
when RENDER_BACKEND_OPENGL {
opengl_enable_depth_testing(renderer, true)
}
}