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15 Commits 1 Branch 0 Tags
b80c321e848c548d7f9d7c701c3552b12a3c2ff6
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15 Commits

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Author SHA1 Message Date
samstalhandske
b80c321e84 VSYNC 2026-02-03 10:17:28 +01:00
samstalhandske
32a6d498b9 Allowed setting uniforms in shader 2026-02-03 09:37:56 +01:00
samstalhandske
991d394098 OpenGL: If-statement instead of asserting when activating material with mvp 2026-02-01 10:03:04 +01:00
samstalhandske
abe245294d Shader-program reloading 2026-02-01 10:01:54 +01:00
samstalhandske
b6a32ebe7f Restructured passes 2026-01-31 02:31:19 +01:00
samstalhandske
bd4b81d434 Work on passes/pipeline, render targets 2026-01-26 20:45:29 +01:00
samstalhandske
6b2d76bd8a Perspective + orthographic cameras 2026-01-26 20:43:45 +01:00
samstalhandske
c5d594c85b Fixed issue with some matrix, added rotate_camera(..) 2025-11-30 17:26:57 +01:00
samstalhandske
4cc0c8c73e Added camera, use MVP. 2025-11-29 20:35:11 +01:00
samstalhandske
bd62b8a528 Added translations. 2025-11-26 11:32:12 +01:00
samstalhandske
d987f31769 Textured quad. 2025-11-25 19:15:18 +01:00
samstalhandske
28ca7625b8 Successfully rendered a quad! 2025-11-25 04:14:07 +01:00
samstalhandske
3c3df9796a Fixed an issue when clearing the render-passes. 2025-11-21 03:38:53 +01:00
samstalhandske
c7de871865 Started on the render-pipeline/pass architecture. 2025-11-14 14:40:05 +01:00
samstalhandske
ebbb377ce8 Initial commit. 2025-11-14 11:56:14 +01:00
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