Fixed windows race-condition when peeking messages. Added Mouse events.

This commit is contained in:
2025-11-15 12:54:53 +01:00
parent f03f8b909e
commit 0748bd7a7a
2 changed files with 76 additions and 7 deletions

View File

@@ -10,15 +10,15 @@ Window :: struct {
Event :: union {
Event_Quit,
Event_Key,
Event_Input,
Event_Resize,
}
Event_Quit :: struct {}
Event_Key_State :: enum {
Down,
Event_Input_State :: enum {
Up,
Down,
}
Virtual_Key :: enum {
Unknown,
@@ -33,10 +33,26 @@ Virtual_Key :: enum {
Shift, Control, Alt,
Arrow_Up, Arrow_Down, Arrow_Left, Arrow_Right,
}
Event_Key :: struct {
Event_Keyboard :: struct {
virtual_key: Virtual_Key,
state: Event_Key_State,
state: Event_Input_State,
}
Event_Mouse :: union {
Event_Mouse_Move,
Event_Mouse_Button,
}
Event_Mouse_Move :: struct {
x, y: u16,
}
Mouse_Button :: enum { Left, Middle, Right }
Event_Mouse_Button :: struct { button: Mouse_Button, state: Event_Input_State }
Event_Input :: union {
Event_Keyboard,
Event_Mouse,
// TODO: SS - Add 'Event_Gamepad'?
}
Event_Resize :: struct {
old_width, old_height: u16,
new_width, new_height: u16,

View File

@@ -107,6 +107,8 @@ update_windows :: proc(window: ^Window) -> Event {
}
}
win.CoInitializeEx(nil)
ok := win.PeekMessageW(
lpMsg = &msg,
hWnd = nil, // NOTE: SS - Don't like that this needs to be nil but apparently it does for this window to receive the WM_CLOSE and WM_QUIT messages.
@@ -126,12 +128,63 @@ update_windows :: proc(window: ^Window) -> Event {
// fmt.printfln("Message type: %x", msg.message)
switch msg.message {
// Keyboard.
case win.WM_KEYDOWN, win.WM_SYSKEYDOWN: {
return Event_Key { virtual_key = get_virtual_key_windows(i32(msg.wParam)), state = .Down }
input_event: Event_Input = Event_Keyboard {
virtual_key = get_virtual_key_windows(i32(msg.wParam)),
state = .Down
}
return input_event
}
case win.WM_KEYUP, win.WM_SYSKEYUP: {
return Event_Key { virtual_key = get_virtual_key_windows(i32(msg.wParam)), state = .Up }
input_event: Event_Input = Event_Keyboard {
virtual_key = get_virtual_key_windows(i32(msg.wParam)),
state = .Up
}
return input_event
}
// Mouse.
case win.WM_MOUSEMOVE: {
x := win.GET_X_LPARAM(msg.lParam)
y := win.GET_Y_LPARAM(msg.lParam)
assert(x >= 0)
assert(y >= 0)
mouse_event: Event_Mouse = Event_Mouse_Move{
x = u16(x),
y = u16(y),
}
return Event_Input(mouse_event)
}
case win.WM_LBUTTONDOWN, win.WM_LBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Left,
state = msg.message == win.WM_LBUTTONDOWN ? .Down : .Up
}
return Event_Input(mouse_event)
}
case win.WM_MBUTTONDOWN, win.WM_MBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Middle,
state = msg.message == win.WM_MBUTTONDOWN ? .Down : .Up
}
return Event_Input(mouse_event)
}
case win.WM_RBUTTONDOWN, win.WM_RBUTTONUP: {
mouse_event: Event_Mouse = Event_Mouse_Button {
button = .Right,
state = msg.message == win.WM_RBUTTONDOWN ? .Down : .Up
}
return Event_Input(mouse_event)
}
case win.WM_QUIT: {
return Event_Quit {}
}