Commit Graph

18 Commits

Author SHA1 Message Date
168278faf7 network_stop() and shortcuts to singleplayer and local multiplayer. 2025-12-16 12:14:38 +01:00
8cdbd5b162 Moved code and assets for the game to a seperate folder. Moved jansson and raylib to third_party. 2025-12-16 11:47:55 +01:00
fd2dbf232d Added some comments and made the debug-info-text display more info + more relevant info 2025-12-16 11:31:30 +01:00
4ea71838b9 More progress. Host can now see the client that has joined. Host reacts to networked messages. 2025-12-16 10:51:06 +01:00
996b1a3404 Joining a session 'works' but neither the client nor the host reacts to one another, yet. 2025-12-14 21:47:26 +01:00
e9080d7332 Slight reconstruction/abstraction. Getting close to connecting to other sessions etc. 2025-12-14 20:22:29 +01:00
11e91aa01c Minor things. 2025-12-12 19:14:38 +01:00
a6d8d7d0c2 Removed 'child_index' from entities. It gets figured out in presentation instead. 2025-12-12 18:45:56 +01:00
ddeb82fdc8 The snake must grow. 2025-12-12 18:28:10 +01:00
2a0e5779cb Body-part now follows it's parent. You can also eat food. Shortcut in the main-menu to play default singleplayer, press P. 2025-12-12 13:21:05 +01:00
0045d2788c Fixed segfault that happend when you'd exit the ingame-state. 2025-12-11 18:37:40 +01:00
f4404457ee Updated README.md 2025-12-11 18:35:44 +01:00
80cdeb5baf Simulation now (sort of) respects the match-state 2025-12-11 18:01:26 +01:00
1d414cc392 Input is more responsive. Fixed bug with creating session-players. 2025-12-11 17:29:42 +01:00
cdbd0b2c43 More progress. 2025-12-11 15:11:01 +01:00
f2fc2dadcd Added raylib libs. 2025-12-11 10:14:45 +01:00
5a71d16d1f Big initial commit: States, simulation, presentation, menus, some art. 2025-12-10 23:12:19 +01:00
sam
0b0d920c84 Initial commit 2025-12-10 20:23:35 +00:00