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@@ -6,12 +6,12 @@
- Right now it's only considering the size of of the grid, but what if we want to have obstacles in the grid?
- We also don't take if two players spawn one cell from each other in to consideration.
- Add player-death.
- [ ] Went out of bounds.
- [ ] Hit other snake's head.
- [ ] Hit yours/other snake's body.
- [x] Went out of bounds.
- [x] Hit other snake's head.
- [x] Hit yours/other snake's body.
- Spawn players at a random position.
- [x] When initially joining.
- [ ] When dead and should respawn.
- [x] When dead and should respawn.
- [x] Spawn a new food when one was eaten.
- [x] When a player disconnects, all children should recursively be destroyed too. Not just the head.
- [ ] Send networked input.