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efa2c274f3
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Polygon-mode, better shader-compile-error log, material variable 'casts_shadow'
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2026-02-04 10:43:22 +01:00 |
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4394179a71
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Uniform colors
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2026-02-03 20:31:12 +01:00 |
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b80c321e84
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VSYNC
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2026-02-03 10:17:28 +01:00 |
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32a6d498b9
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Allowed setting uniforms in shader
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2026-02-03 09:37:56 +01:00 |
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991d394098
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OpenGL: If-statement instead of asserting when activating material with mvp
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2026-02-01 10:03:04 +01:00 |
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b6a32ebe7f
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Restructured passes
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2026-01-31 02:31:19 +01:00 |
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bd4b81d434
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Work on passes/pipeline, render targets
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2026-01-26 20:45:29 +01:00 |
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c5d594c85b
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Fixed issue with some matrix, added rotate_camera(..)
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2025-11-30 17:26:57 +01:00 |
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4cc0c8c73e
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Added camera, use MVP.
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2025-11-29 20:35:11 +01:00 |
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bd62b8a528
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Added translations.
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2025-11-26 11:32:12 +01:00 |
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d987f31769
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Textured quad.
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2025-11-25 19:15:18 +01:00 |
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28ca7625b8
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Successfully rendered a quad!
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2025-11-25 04:14:07 +01:00 |
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c7de871865
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Started on the render-pipeline/pass architecture.
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2025-11-14 14:40:05 +01:00 |
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ebbb377ce8
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Initial commit.
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2025-11-14 11:56:14 +01:00 |
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