• Joined on 2025-10-24
sam created repository ensenn/imgui 2026-02-04 23:22:26 +00:00
sam pushed to main at ensenn/renderer 2026-02-04 23:10:43 +00:00
3b32097c56 Spheres/primitive built-in meshes, cull-modes, vec4 uniforms
sam pushed to main at ensenn/renderer 2026-02-04 09:36:35 +00:00
efa2c274f3 Polygon-mode, better shader-compile-error log, material variable 'casts_shadow'
sam pushed to main at ensenn/renderer 2026-02-03 19:24:27 +00:00
4394179a71 Uniform colors
sam pushed to main at ensenn/renderer 2026-02-03 09:10:46 +00:00
b80c321e84 VSYNC
32a6d498b9 Allowed setting uniforms in shader
Compare 2 commits »
sam pushed to main at ensenn/renderer 2026-02-01 08:56:35 +00:00
991d394098 OpenGL: If-statement instead of asserting when activating material with mvp
abe245294d Shader-program reloading
Compare 2 commits »
sam pushed to main at ensenn/renderer 2026-01-31 01:24:58 +00:00
b6a32ebe7f Restructured passes
sam pushed to main at ensenn/renderer 2026-01-26 19:39:27 +00:00
bd4b81d434 Work on passes/pipeline, render targets
6b2d76bd8a Perspective + orthographic cameras
Compare 2 commits »
sam pushed to main at ensenn/window 2026-01-26 19:36:32 +00:00
6d35cfe3a2 Focus event
sam pushed to main at sam/snejk 2025-12-23 14:07:19 +00:00
0748b75d66 Not finished. Need to commit.
sam pushed to main at sam/snejk 2025-12-18 15:01:55 +00:00
cd507c544d Added Game_World_Player and dying/respawning.
Compare 2 commits »
sam pushed to main at sam/snejk 2025-12-18 14:56:46 +00:00
2a999a12bf Added Game_World_Player and dying/respawning.
sam pushed to main at sam/snejk 2025-12-18 13:06:35 +00:00
0074ecd57b Changed player-movement. From UP, DOWN, LEFT, RIGHT to LEFT, RIGHT. Turn relative to your snake's head.
sam pushed to main at sam/snejk 2025-12-18 12:47:59 +00:00
5e6b042921 Spawn a new food when one was eaten. Initially, there's one food per player spawned.
sam pushed to main at sam/snejk 2025-12-18 12:30:39 +00:00
49732d8b27 Moved game-logic to game_world_tick(..)
sam pushed to main at sam/snejk 2025-12-18 11:54:37 +00:00
c1f43fdc61 Try to get a good position to spawn at. Also gets a good initial move-direction based on where you spawn.
sam pushed to main at sam/snejk 2025-12-18 11:07:57 +00:00
199afff820 Added 'destroy_children' parameter to game_world_destroy_entity().
sam pushed to main at sam/snejk 2025-12-16 16:25:20 +00:00
4e807afa3c Multiple local inputs. You can now play with your 3 friends locally, fighting over the same keyboard.
sam pushed to main at sam/snejk 2025-12-16 11:56:31 +00:00
fb885c0fc3 More player-tints. Escape to quit when in main-menu.
Compare 2 commits »
sam pushed to main at sam/snejk 2025-12-16 11:40:35 +00:00
d0727955d5 Update README.md