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sam
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2025-10-24
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sam
pushed to
main
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sam/snejk
2025-12-12 17:24:49 +00:00
ddeb82fdc8
The snake must grow.
sam
pushed to
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sam/snejk
2025-12-12 12:17:54 +00:00
2a0e5779cb
Body-part now follows it's parent. You can also eat food. Shortcut in the main-menu to play default singleplayer, press P.
sam
pushed to
main
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ensenn/renderer
2025-11-30 16:24:41 +00:00
c5d594c85b
Fixed issue with some matrix, added rotate_camera(..)
sam
pushed to
main
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ensenn/renderer
2025-11-29 19:33:01 +00:00
4cc0c8c73e
Added camera, use MVP.
sam
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main
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ensenn/ecs
2025-11-29 19:31:16 +00:00
4d92d64698
You need to manually register components now, otherwise all components would be stored internally as 8 bytes instead of their actual size.
sam
pushed to
main
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ensenn/ecs
2025-11-26 21:11:12 +00:00
5da4917300
Fixed bug where components of the same type would overlap because they were forced to be 8 bytes.
sam
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main
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ensenn/renderer
2025-11-26 10:30:21 +00:00
bd62b8a528
Added translations.
sam
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main
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ensenn/renderer
2025-11-25 18:13:39 +00:00
d987f31769
Textured quad.
sam
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main
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ensenn/renderer
2025-11-25 03:12:22 +00:00
28ca7625b8
Successfully rendered a quad!
sam
pushed to
main
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ensenn/ecs
2025-11-21 23:07:58 +00:00
76cb5e18f6
Stopwatch for seeing different system's tick-duration.
sam
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main
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ensenn/ecs
2025-11-21 22:49:13 +00:00
2ef1ffff43
Querying, systems, wow!
sam
pushed to
main
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ensenn/window
2025-11-21 11:18:44 +00:00
11fc1b5b4b
Removed some logs.
sam
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main
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ensenn/ecs
2025-11-21 02:40:10 +00:00
dc2a692c7d
Initial commit.
sam
created branch
main
in
ensenn/ecs
2025-11-21 02:40:10 +00:00
sam
pushed to
main
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ensenn/window
2025-11-21 02:38:36 +00:00
0c61dd1de5
Created Event_Queue and moved to a more correct windows architecture.
sam
pushed to
main
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ensenn/renderer
2025-11-21 02:37:29 +00:00
3c3df9796a
Fixed an issue when clearing the render-passes.
sam
pushed to
main
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ensenn/window
2025-11-15 11:51:47 +00:00
0748bd7a7a
Fixed windows race-condition when peeking messages. Added Mouse events.
sam
pushed to
main
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ensenn/renderer
2025-11-14 13:37:08 +00:00
c7de871865
Started on the render-pipeline/pass architecture.
sam
pushed to
main
at
ensenn/renderer
2025-11-14 10:53:13 +00:00
ebbb377ce8
Initial commit.
sam
created branch
main
in
ensenn/renderer
2025-11-14 10:53:13 +00:00
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