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sam
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2025-10-24
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sam
pushed to
main
at
sam/snejk
2025-12-16 11:40:06 +00:00
76e5b3b282
Properly shut down the networking API.
167c8a3ce3
Change snake's tint based on player-id.
9dc13e3feb
Fixed mistake that crashes the game if you go to play singleplayer through the menu.
Compare 3 commits »
sam
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sam/snejk
2025-12-16 11:10:54 +00:00
168278faf7
network_stop() and shortcuts to singleplayer and local multiplayer.
sam
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sam/snejk
2025-12-16 10:44:18 +00:00
8cdbd5b162
Moved code and assets for the game to a seperate folder. Moved jansson and raylib to third_party.
sam
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sam/snejk
2025-12-16 10:27:47 +00:00
fd2dbf232d
Added some comments and made the debug-info-text display more info + more relevant info
sam
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sam/snejk
2025-12-16 09:47:25 +00:00
4ea71838b9
More progress. Host can now see the client that has joined. Host reacts to networked messages.
sam
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sam/snejk
2025-12-14 20:43:52 +00:00
996b1a3404
Joining a session 'works' but neither the client nor the host reacts to one another, yet.
sam
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sam/snejk
2025-12-14 19:18:57 +00:00
e9080d7332
Slight reconstruction/abstraction. Getting close to connecting to other sessions etc.
sam
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sam/snejk
2025-12-12 18:11:16 +00:00
11e91aa01c
Minor things.
sam
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sam/snejk
2025-12-12 17:42:34 +00:00
a6d8d7d0c2
Removed 'child_index' from entities. It gets figured out in presentation instead.
sam
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sam/snejk
2025-12-12 17:24:49 +00:00
ddeb82fdc8
The snake must grow.
sam
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sam/snejk
2025-12-12 12:17:54 +00:00
2a0e5779cb
Body-part now follows it's parent. You can also eat food. Shortcut in the main-menu to play default singleplayer, press P.
sam
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ensenn/renderer
2025-11-30 16:24:41 +00:00
c5d594c85b
Fixed issue with some matrix, added rotate_camera(..)
sam
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main
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ensenn/renderer
2025-11-29 19:33:01 +00:00
4cc0c8c73e
Added camera, use MVP.
sam
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main
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ensenn/ecs
2025-11-29 19:31:16 +00:00
4d92d64698
You need to manually register components now, otherwise all components would be stored internally as 8 bytes instead of their actual size.
sam
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main
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ensenn/ecs
2025-11-26 21:11:12 +00:00
5da4917300
Fixed bug where components of the same type would overlap because they were forced to be 8 bytes.
sam
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ensenn/renderer
2025-11-26 10:30:21 +00:00
bd62b8a528
Added translations.
sam
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main
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ensenn/renderer
2025-11-25 18:13:39 +00:00
d987f31769
Textured quad.
sam
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ensenn/renderer
2025-11-25 03:12:22 +00:00
28ca7625b8
Successfully rendered a quad!
sam
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main
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ensenn/ecs
2025-11-21 23:07:58 +00:00
76cb5e18f6
Stopwatch for seeing different system's tick-duration.
sam
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main
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ensenn/ecs
2025-11-21 22:49:13 +00:00
2ef1ffff43
Querying, systems, wow!
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